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The Realm of Illusions VR experience

VR EXHIBITION · 2025

The Realm of Illusions

An immersive exhibition that transforms a physical space into
a journey through impossible architecture and visual illusions.

ROLE
VR Exhibition Design & Development
VENUES
Calgary & Regina, Canada
ENGINE
Unreal Engine
TYPE
Interactive VR Installation
OVERVIEW

Turning a limited physical area into an impossible world

The Realm of Illusions is a location-based VR experience designed
for public exhibitions. Visitors move through a sequence of environments
built around altered perception, impossible spaces and interactive
optical illusions.

The experience was developed for an approximately 8 × 8 metre physical
area, while the virtual environment creates the impression of a much
larger and continuously transforming world.

Portal and hand interaction inside The Realm of Illusions
Interactive environments combine spatial transformation, hand interaction
and impossible architecture.
THE CHALLENGE

Designing for both virtual and physical space

The project had to preserve the sensation of exploration while keeping
visitors safely inside a defined real-world area. Every corridor,
transition and interaction therefore had to work simultaneously as
visual storytelling and spatial guidance.

The installation also needed to remain understandable for visitors
with different levels of familiarity with virtual reality.

MY CONTRIBUTION

From visual design to real-time implementation

01

Experience Design

Development of the visitor journey, spatial progression and
relationship between the physical installation and virtual space.

02

Interactive Systems

Implementation of interactions, environmental reactions and
real-time behaviours in Unreal Engine.

03

Visual Development

Creation and integration of environments based on optical illusions,
altered scale and impossible architecture.

04

Exhibition Development

Adaptation, testing and optimization of the experience for repeated
use in a public installation.

OUTCOME

An exhibition-ready immersive experience

The final experience combines environmental storytelling,
interaction and perceptual illusion in a format designed for
continuous public use.

The project demonstrates how real-time technology can expand a limited
physical footprint into an engaging and memorable spatial experience.