Unreal Engine Development & Training
Blueprint systems, procedural tools, real-time production and authorized Unreal Engine training.
UNREAL AUTHORIZED INSTRUCTORBRONZE CREDENTIAL · 2026I'm Elia Salvador, an Unreal Authorized Instructor, Technical Artist and Unreal Engine Developer with a background in Fine Arts and multidisciplinary graphic design. I work at the intersection of artistic thinking, interaction and real-time technology.
I use technology as a creative medium, transforming ideas into visual systems, interactive environments and experiences designed for people to explore.
My experience includes VR installations and interactive exhibitions developed for international venues, alongside procedural tools, animation, visual development and 3D production.
Painting, illustration and experimental personal work remain an essential part of my practice, shaping the way I approach technical problems and visual storytelling.
I combine technical development and visual research to create
interactive experiences, procedural systems and distinctive visual worlds.
Blueprint systems, procedural tools, real-time production and authorized Unreal Engine training.
Immersive installations, public exhibitions, multiplayer
experiences and interactive content.
Environments, materials, animation, 3D production
and visual direction.
Digital and traditional illustration, painting
and experimental visual research.
A selection of immersive experiences, procedural systems and animated projects developed through Unreal Engine and visual research.
An immersive VR exhibition developed for Telus Spark, combining interactive environments, optical illusions and real-time systems.
VR Exhibition Design & Development
A multiplayer VR experience where visitors explore a space station, interact through hand tracking and move in simulated zero gravity.
VR Experience Design & Development
A customizable Blueprint system for creating animated kites that react dynamically to wind direction, speed and movement.
Procedural Blueprint System
Nine illustrated characters developed into animated figures and a recurring crowd inside an Unreal Engine short film.
Character Design · Animation · Unreal Engine
Looking for an interactive experience, animated project or custom Unreal Engine system?
ILLUSTRATION & CHARACTER DESIGN
Selected digital illustrations and character studies developed
through drawing, repetition and visual experimentation.
Nine hand-drawn characters developed into digital
illustrations, animated figures and a recurring crowd
inside an Unreal Engine short film.
INDEPENDENT WORKS
A selection of independent illustrations exploring characters,
visual storytelling and imaginative environments.
SELECTED PAINTING SERIES
My paintings are conceived as groups rather than isolated images. Each series develops a visual idea through repetition, accumulation and changes in form, material and atmosphere.
Fragments of bodies and faces developed through a restricted blue palette, repetition and a disciplined painting process.
Houses, façades and interior fragments transformed from observed architecture into emotional and unstable spaces.
Empty interiors, illuminated openings and works on paper exploring the tension between presence and absence.
I collaborate on interactive experiences, Unreal Engine systems,
VR installations, visual development and selected illustration projects.
I usually reply as soon as possible.